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Texture is a visual effect that provides a sense of surface that can be touched. Varying lighter and darker pattern areas on an object creates an illusion of physical depth. Everything has a texture. Generally we recognise two types of textures, tactile - providing actual feeling of touch, used in 3D design and visual - an illusion of the surface used in 2D design. The latter is the type we can apply in web design.

Most textures inhabit a naturalistic quality and they repeat a motif in a random way. A motif is any recurring thematic element or figure in a design. A regularly repeated motif creates a pattern. Pattern requires repetition and the more regular the repetition the stronger is the pattern.

The three shapes below have been filled with different textures. The regular repetition of the motif in the triangle makes it the strongest pattern of the three.
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In web design the texture can be very subtle, hardly noticable or become a focal point or simply emphasise certain parts of the page. If designing a website for a paint artist the texture can represent a canvas (see Artist's Templates - Artist 2 and Artist 3). Due to it's versatility it can be used in combination with other elements of design. Below you will find some examples of different textures.
Water
Black & Blue
Horticultural
Paper
Bricks
Using SiteSpinner makes it easy to apply different textures to an object. You can for example make a rectangle, triangle or a circle. From the Components Bar choose the shape you want to create; Rectangle, Triangle or Circle. With the object selected open Shading Editor > Fill Settings > Stretch and choose the image you want to fill the shape with.
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